Track play counts are essential for providing a good creator experience on the SoundCloud platform. They not only help creators keep track of their most popular songs, but they also give creators a better understanding of their fanbase and global impact. This post is a continuation of an earlier post that discussed what we do at SoundCloud to ensure creators get their play stats (along with their other stats), both reliably and in real time.
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July 10th, 2018 Architecture Data Keeping Counts In Sync By Lorand Kasler
June 22nd, 2018 Retrospective Leadership Tech Lead Engineering Defining a Role with a Retrospective Activity By Aleksandra Gavrilovska
Agile retrospectives are a widely used practice within engineering teams. They provide teams with a way to reflect on how they work and become better at what they do. One of the main benefits of retrospectives is that they empower teams to define and make changes by analyzing what happened in an iteration and by determining what can be improved moving forward. Here at SoundCloud, we hold retrospectives at the end of every iteration (every two weeks), and we often do them at the end of projects as well.
June 5th, 2018 Project Management Project Necromancy By Christine Patton
Or, how to raise a project from the dead with tools you probably have lying around at home.
May 24th, 2018 Engineering Culture Engineering Levels at SoundCloud By Peter Vida
An absolutely crucial part of the experience of being an engineer at SoundCloud is learning and growing as a person. Pretty much everyone we hire mentions this aspect as one of their main motivations for joining the company. And while retaining highly talented and motivated people and helping them develop is naturally valuable for SoundCloud as a company, it's also profoundly beneficial for the employees themselves.
May 4th, 2018 Android Mobile Testing Firebase Running Android UI Test Suites on Firebase Test Lab By Marvin Ramin
Testing mobile applications is not always an easy feat. In addition to defining what to test and determining how to write those tests, actually running tests can also be problematic — in particular, UI test suites running on real mobile devices or emulators sometimes run for an extensive amount of time.